Race to the end
This type of game requires you to reach the goal before your opponent to win the game. But that is not as easy as you thought. There are several traps and opponent can disrupt you to reach the goal, but you also can disrupt your opponent.
The goal of this game is to reach the center of the board which is "finish" tile. it can be played up to 6 player. This game can be done in 15 - 45 minutes.
2D6 is chosen as the playing method of this game as it allows a larger gap between players, which compliments some of the special conditions in this game, and fits the rather large number of tiles.
The goal of this game is to reach the center of the board which is "finish" tile. it can be played up to 6 player. This game can be done in 15 - 45 minutes.
2D6 is chosen as the playing method of this game as it allows a larger gap between players, which compliments some of the special conditions in this game, and fits the rather large number of tiles.
The board game
Game Contents
- Playing Field
- Player Counters
- A deck of playing cards (separated by color, only A-5 and J-K per suite) to represent chance cards
- 2 D6
Game Setup
Each player chooses a counter and places them in the "start" tile.
Starting The Game
Each player rolls a dice, and their turns are determined by their dice value, the higher the value they get, the earlier their turn is. In case of having similar values, the later player should re-roll the dice. The turns in rolling the dice is to be decided by the players.
Gameplay and Turn Sequence
- Player rolls the dice
- Moves forward according to the value they rolled.
- Check whether the tile they stopped at triggers a "chance". If yes, they are to draw a card based on the color of the chance tile they stopped on.
- (If applicable) Chance is resolved by doing what the card states
Special Condition
There are 2 types of chance tiles that a player can stop on in this game, red and black chance tiles. Most red chance tiles have a negative impact on the player who triggers it or their enemy, while most black chances have positive effects. By "most", we mean that to add a surprise value, each type of chances may have an unexpected effect, which is an opposite of their usual nature.
The effects triggered by the chance tiles in this game are determined by the cards drawn, in this case by the value of the playing cards. The list of chances are shown here:
List of the card effect
Each tile may contain 1 player. A player who stops on an occupied tile is to move backwards by 1 tile, and chances (if applicable) can be triggered after moving backwards, and a player can only trigger and be affected by 1 chance effects per turn.
In case a player rolls a value that passes the finish tile, they are to move backwards according to the surplus value.


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